- Added a new event-driven system for reactive storytelling, allowing rules like "When X happens, do Y."
- Introduced TriggerArea class for placeable sensors in the stage.
- Enhanced StickmanRig to emit signals for actions and arrivals.
- Updated StageDirectorVisuals to render rules visually with labels and badges.
- Modified StageSpawner to support spawning TriggerAreas.
- Improved text baseline calculations in speech bubbles and rule labels.
- Added tests for text baseline fixes to ensure proper rendering.
- Documented the implementation plan for Phase 4 in PHASE_4_TRIGGER_EVENTS.md.
- Created a polish plan for Phase 4 in PHASE_4b_POLISH.md.
- Created ROADMAP.md outlining core features, implementation phases, and detailed breakdown for the Stickman Sandbox Builder project.
- Introduced plans for dynamic vector props with `PropBlock` specification, including reusable components and utility functions for prop creation.
- Developed a vector terrain system plan detailing the reusable `TerrainBlock` component and associated utility functions for geometry handling.
- Implemented `PhysicsTestHarness` scene for testing physics interactions with dynamic props and terrain.
- Added scripts for `PropBlock`, `PropUtils`, `TerrainBlock`, and `TerrainUtils` to support dynamic prop creation and terrain management.