- Added new scene file `test_fall.scene` for testing airborne dynamics.
- Created architecture proposal in `PHASE_6a_AIRBORNE_LANDING.md` detailing airborne momentum, procedural air pose, and landing impact absorption mechanics.
- Developed specifications in `phase_6a_airborne_landing.md` outlining implementation decisions, targets, and static contracts for the airborne system.
- Introduced focused regression tests in `test_phase6a_airborne_landing.gd` to validate airborne pose, momentum, landing timeline, and queue behavior.
- Ensured all tests pass with 100% assertion success.
- Implemented `MissingStickmanPlaceholder` class to visually indicate missing stickman assets in the scene.
- Created `StageSceneIO` class for handling JSON serialization and deserialization of stage documents, including encoding and decoding of actions and rules.
- Added tests for vector handling, rule encoding/decoding, safe file writing, root validation, and handling of missing assets.
- Introduced a new stickman asset file `bad.stk` for testing purposes.
- Enhanced test coverage for phase 5 file features, ensuring robust handling of scene data and missing assets.
- Introduced a new architecture specification for Phase 4 final bugs, detailing scope, decisions, runtime data contracts, action roles, execution lanes, speech ownership, and signal flow.
- Implemented changes in `scripts/action_registry.gd`, `scripts/action_editor.gd`, `scripts/sandbox_stage.gd`, `scripts/stage_gizmos.gd`, `scripts/stickman_factory.gd`, and `scripts/stickman_rig.gd` to address identified bugs.
- Created a new test suite `tests/test_phase4_final_bugs.gd` to validate the implementation, covering action roles, grid snapping, prop manipulation, reactive runtime lane, spawn pose preservation, and more.
- Added a unique identifier for the test file to ensure proper tracking and management.
- Added a new specification for collision bodies, detailing the implementation requirements and corrections needed in the StickmanRig, PropBlock, and SandboxStage scripts.
- Created a comprehensive test suite for collision bodies, including tests for proxy geometry, physics alignment, reaction handling, ghost collision, and stage contact routing.
- Ensured that the collision system correctly handles ragdoll transitions and maintains the integrity of existing event rules.
- Introduced new methods in StickmanRig for managing collision bodies and applying reactions based on impact direction and speed.
- Updated PropBlock to emit signals for collisions and separations, preserving the order of events for stickman and prop interactions.
- Updated `_rule_matches` to ensure `entered_area` checks both source and target instance IDs for accurate event triggering.
- Refined `_update_area_entry` to utilize `_movable_overlaps_area`, ensuring that visible stickman/prop geometry is considered for area overlap detection.
- Introduced a new regression test suite in `tests/test_phase4c_area.gd` to validate the functionality of `entered_area` rules, covering various edge cases and ensuring correct behavior for source-specific and wildcard rules.
- Documented the architectural changes and validation results in `specs/phase_4c_area.md`, detailing the scope, data contracts, and design decisions made during implementation.
- Added new agent configurations for architect, developer, and writer roles to streamline the development process and improve documentation practices.
- Implement test for popup anchor behavior in rule-builder menus to ensure consistent anchor positioning during menu transitions.
- Create tests for stage logic, including mode transitions, toolbar visibility, and status bar updates.
- Add terrain drag-painting tests to verify correct block placement behavior and conflict handling.
- Introduce walk waypoint tests to check for arrival conditions and position stability after navigation.
- Added a new event-driven system for reactive storytelling, allowing rules like "When X happens, do Y."
- Introduced TriggerArea class for placeable sensors in the stage.
- Enhanced StickmanRig to emit signals for actions and arrivals.
- Updated StageDirectorVisuals to render rules visually with labels and badges.
- Modified StageSpawner to support spawning TriggerAreas.
- Improved text baseline calculations in speech bubbles and rule labels.
- Added tests for text baseline fixes to ensure proper rendering.
- Documented the implementation plan for Phase 4 in PHASE_4_TRIGGER_EVENTS.md.
- Created a polish plan for Phase 4 in PHASE_4b_POLISH.md.