Commit Graph
4 Commits
Author SHA1 Message Date
ryan 1d4a71525a Implement Phase 17a Prop Roles UI/UX Specification and associated functionality
- Added UI/UX specification for prop roles and set down mechanics in phase 17a.
- Created `PropStageRoles` script to manage normalized behavior for props, including depth, motion, and collision settings.
- Introduced `StagePhysicsPolicy` for shared physics configurations related to props and actors.
- Developed comprehensive tests for prop roles, including default settings, legacy migration, serialization, and runtime behavior.
- Ensured proper handling of set down actions, including clearance and orientation preservation.
2026-10-09 23:11:34 -04:00
ryan d950fd9d9a Phase 14 - Organized directories. 2026-10-03 19:13:39 -04:00
ryan 0a7f97cec7 Implement Phase 10a - Prop Scaling
- Added specifications for Phase 10a, introducing permanent size changes to `.prop` documents and reversible uniform instance scaling in Sandbox EDIT mode.
- Updated `PropCanvas`, `PropAnchorData`, `PropEditor`, `StageGizmos`, `SandboxStage`, and `StageSelection` classes to support new scaling features.
- Implemented document transactions for scaling, including normalization to a 96 px maximum dimension.
- Introduced a new **Transform Whole Prop** tool in the Prop Editor for moving, rotating, and resizing props.
- Created unit tests for the new scaling functionality, validating shape scaling, anchor transformations, and whole-prop interactions.
- Ensured compatibility with existing prop formats and maintained the integrity of the document structure during scaling operations.
2026-09-22 22:23:31 -04:00
ryan 97f3730413 feat: Integrate custom prop library and sandbox functionality
- Added support for custom props in the sandbox, including loading, saving, and rendering.
- Implemented `PropLibrary` for managing custom prop entries and scanning for `.prop` files.
- Introduced `PropVisuals` for shared visual and collision representation of custom props.
- Enhanced `StageSpawner` to handle spawning of custom props with layered visuals and collision hulls.
- Created `MissingPropPlaceholder` to manage missing custom props during scene reloads.
- Updated thumbnail generation to support custom props with unique keys based on file paths.
- Added tests for custom prop lifecycle, authored visual values, and missing prop handling.
- Refactored existing code to accommodate new prop functionalities and ensure backward compatibility.
2026-09-21 23:13:35 -04:00