- Added waypoint context updates to handle action queue statuses in `waypoint_context.gd`.
- Introduced new scene file `manwalk.scene` with terrain and stickman setup.
- Created architecture summary for the Live Director System detailing core state transitions, physics mechanics, UI elements, and action execution.
- Specified class contracts and interfaces for the Live Director implementation in `phase_12_live_director.md`.
- Defined state transitions, input handling, and queue editing mechanics for the Live Director feature.
- Introduced `EmojiQuickGrid`, `FontPresetPicker`, and `PresetSizeToggle` classes for emoji selection, font presets, and size toggles respectively.
- Implemented configuration methods for each component to handle dynamic content and theming.
- Created tests for the new components to ensure functionality and integration with the existing UI.
- Added a comprehensive architecture specification for Phase 7 UI Polish detailing scope, implementation, and validation strategies.
- Updated existing theme handling to support new UI elements and ensure consistent styling across the application.