- Created a new scene file `ramp.scene` with terrain and stickman objects, including event rules for ragdoll and recovery actions.
- Documented Phase 6 implementation in `PHASE_6_GROUND_SNAPPING.md`, detailing the continuous dynamic IK, terrain-following locomotion, and constraints for stickman rigs.
- Defined scene structure, layered IK ownership, probe contracts, and per-frame solve order for terrain interaction.
- Verified functionality for terrain snapping, stance/swing blending, pelvis/root compensation, and navigation synchronization.