Commit Graph
7 Commits
Author SHA1 Message Date
ryan a0510e6405 Add new test file for phase 19 scenery with unique identifier 2026-10-17 12:53:38 -04:00
ryan 36032ebb1e Add asset creation skill and artist agent for Stickman Studio
- Introduced a new artist agent to create and review vector, raster, clothing, prop, and animation assets based on user prompts or reference images.
- Created an asset-creation skill to manage the delegation, review, approval, and handoff processes for graphical assets and animations.
- Added project format routing documentation to guide asset creation and ensure consistency in Stickman Studio.
- Established a review workflow for asset promotion, ensuring thorough validation and user approval before finalizing assets.
- Documented the specifications for scenery, backgrounds, and vector surface finishes to enhance the child experience in the Sandbox Stage.
2026-10-15 14:35:44 -04:00
ryan f852a4d6de refactor: Update status and verification notes for Phase 17 features in documentation 2026-10-14 18:15:29 -04:00
ryan b7235c503d Refactor code structure for improved readability and maintainability 2026-10-14 15:12:07 -04:00
ryan 1d4a71525a Implement Phase 17a Prop Roles UI/UX Specification and associated functionality
- Added UI/UX specification for prop roles and set down mechanics in phase 17a.
- Created `PropStageRoles` script to manage normalized behavior for props, including depth, motion, and collision settings.
- Introduced `StagePhysicsPolicy` for shared physics configurations related to props and actors.
- Developed comprehensive tests for prop roles, including default settings, legacy migration, serialization, and runtime behavior.
- Ensured proper handling of set down actions, including clearance and orientation preservation.
2026-10-09 23:11:34 -04:00
ryan 3f66cc3195 feat: Implement Phase 16 - Move To: Walk and Run
- Introduced a new action type `move_to` allowing children to direct a stickman to a destination using either Walk or Run styles.
- Updated the ActionEditor UI to include Walk/Run buttons for selecting movement styles.
- Ensured compatibility with existing `walk_to` actions by converting them to the new `move_to` format during loading.
- Defined clear success criteria for the implementation, including distinct movement animations and behavior for both Walk and Run.
- Established a comprehensive verification contract to ensure functionality across various terrains and scenarios.
2026-10-05 15:04:09 -04:00
ryan 36596b2c28 docs: Update README and plans documentation for clarity and organization 2026-10-03 20:18:52 -04:00