33 lines
2.9 KiB
Markdown
33 lines
2.9 KiB
Markdown
---
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name: asset-creation
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description: "Create or revise Stickman Studio props, stickmen, embedded clothing, PNG art, or character/prop animation by orchestrating the Artist and an explicit review-and-approval workflow."
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---
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# Asset Creation
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Use the `artist` subagent for project graphical-asset and animation work. This skill manages delegation, review, approval, and handoff; it does not replace the Artist's visual judgment.
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## Delegate to Artist
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Spawn `artist` with `agent_type: "artist"`. Reuse the same Artist for revisions while it is available. Tell it that other agents may share the workspace and that it must preserve unrelated changes.
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Pass the user's request, intended use, supplied image roles (reference versus edit target), relevant approved specification, requested format, and any style or technical constraints. For Stage-usable `.prop` art, include a requested scale when one is specified; otherwise have Artist infer a conventional size from the named subject and intended use against the standard stickman guide, and record that estimate in the review bundle. Do not require the user to repeat ordinary size information or clarify unless the requested scale is ambiguous or intentionally unusual.
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Before delegating, read [references/project-formats.md](references/project-formats.md) for routing and source-of-truth locations. For production or revision work, also read [references/review-workflow.md](references/review-workflow.md).
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## Choose the deliverable path
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- Prefer native `.prop` or `.stk` for project line art that must remain editable and compatible with the existing editors/runtime.
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- Treat clothing as layered shapes embedded in affected `.stk` body parts. A reusable or swappable wardrobe is a separate feature requiring design and architecture work.
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- For requested bitmap art, have Artist use the `imagegen` skill and move project-bound results into its review bundle.
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- For animation, use the current rig and authoring representation. Do not create a new prop-animation schema merely to fulfill an asset request.
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- Artist may browse for supporting visual references without a separate confirmation. It must record source URLs and must not redistribute unlicensed reference art.
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## Review before promotion
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Artist writes unapproved work to `content/review/artist/<request-slug>/`. Present the preview, candidate paths, suggestions, and validation results to the user, then stop for approval or revision.
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Approval to create a draft is not approval to overwrite or promote a production asset. Promote only after explicit approval, preserve rejected variants until cleanup is requested, and use a versioned production filename unless replacement was explicitly requested.
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When implementation work is also needed, hand the approved asset paths and `review.md` integration notes to `developer`. Artist must not absorb gameplay, editor, serializer, or runtime architecture work.
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