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spec-pipeline Lean implementation loop: Architect -> Developer -> User Verification.

Execution Logic

  1. Phase 1: Architecture (Optional for small edits)

    • @architect defines signatures, node structures, or spec updates in specs/[feature-name].md.
    • STOP: Wait for user approval on design choices before invoking developer.
  2. Phase 2: Implementation & Engine Validation

    • @developer updates code and scenes using targeted diffs/snippets.
    • @developer runs headless syntax verification: & "C:\Godot4\Godot_v4.7.1-stable_win64_console.exe" --headless --check-only --script "res://path/to/script.gd" --path "C:\Godot4\project"
    • If static check fails, @developer fixes the code immediately.
  3. Phase 3: User Hand-off (Stop)

    • Present the changes to the user to test inside the Godot Editor.
    • Do NOT update READMEs or documentation yet.
  4. Phase 4: Documentation (Triggered manually by user)

    • Only call @writer after the user confirms: "Feature verified and working."