Files
stickman/scripts/stickman_factory.gd
ryan 07bef66703 Implement rig animation controls in the test harness
- Added a new animation specification document for Phase 9 Task 5 detailing the requirements for rig animation controls.
- Introduced a new `StickmanRig` script to manage the facing direction and joint bending for the rig.
- Implemented UI elements in the test harness for selecting animations, controlling playback (play/pause/resume/stop), and toggling loop mode.
- Enhanced the `test_harness.gd` script to handle animation playback state and UI interactions.
- Updated documentation in `AGENTS.md`, `README.md`, and `RIGGING.md` to reflect the new animation features.
2026-08-24 23:41:23 -04:00

48 lines
1.5 KiB
GDScript

class_name StickmanFactory
extends RefCounted
## StickmanFactory - Runtime factory for spawning rig instances from .stk files
## (Phase 9).
##
## Loads a versioned .stk JSON dictionary and instantiates a master_rig.tscn,
## adapting it via StkRigAdapter. Consumed by the standalone test harness, not
## referenced by the editor.
# ---------------------------------------------------------------------------
# Constants
# ---------------------------------------------------------------------------
const RIG_SCENE := preload("res://master_rig.tscn")
# ---------------------------------------------------------------------------
# Public API
# ---------------------------------------------------------------------------
static func load_stk(path: String) -> Dictionary:
var file := FileAccess.open(path, FileAccess.READ)
if file == null:
push_warning("StickmanFactory: failed to open '%s' (error %d)." % [path, FileAccess.get_open_error()])
return {}
var text := file.get_as_text()
file.close()
var parsed: Variant = JSON.parse_string(text)
if parsed == null or not parsed is Dictionary:
push_warning("StickmanFactory: failed to parse '%s' as JSON." % path)
return {}
return parsed as Dictionary
static func spawn_from_data(stk_data: Dictionary) -> StickmanRig:
var rig := RIG_SCENE.instantiate() as StickmanRig
StkRigAdapter.apply(stk_data, rig)
return rig
static func spawn(path: String) -> StickmanRig:
var data := load_stk(path)
if data.is_empty():
return null
return spawn_from_data(data)