- Created a new scene file `ramp.scene` with terrain and stickman objects, including event rules for ragdoll and recovery actions. - Documented Phase 6 implementation in `PHASE_6_GROUND_SNAPPING.md`, detailing the continuous dynamic IK, terrain-following locomotion, and constraints for stickman rigs. - Defined scene structure, layered IK ownership, probe contracts, and per-frame solve order for terrain interaction. - Verified functionality for terrain snapping, stance/swing blending, pelvis/root compensation, and navigation synchronization.
492 lines
7.2 KiB
Plaintext
492 lines
7.2 KiB
Plaintext
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