- Introduced `test_scenery_brick_preview.gd` to validate focused placement and CPU draw-cost for large brick walls. - Added `test_scenery_surface_cache.gd` to assess texture budget, visual equivalence, and cache invalidation. - Created `test_scenery_surface_preview.gd` to evaluate adaptive preview selection and placement behavior. - Implemented various helper functions to measure drawing performance and validate expected behaviors during tests. - Added unique identifiers for new test files to ensure proper tracking and management.
18 lines
371 B
Plaintext
18 lines
371 B
Plaintext
# Godot 4+ specific ignores
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.godot/
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.images/
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/android/
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addons/
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*.tmp
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.opencode/skills/playwright-cli
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*.import
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# Local scratch captures, logs, and temporary browser profiles
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/tmp/
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content/review/artist/
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content/examples/
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/tests/godot_test_user_data/
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/tests/*_runtime.log
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/tests/phase19_*.log
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/tests/phase19_visual_*.png
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/tests/phase19_selected_artwork_depth_inspector.png
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