- Introduced `test_scenery_brick_preview.gd` to validate focused placement and CPU draw-cost for large brick walls. - Added `test_scenery_surface_cache.gd` to assess texture budget, visual equivalence, and cache invalidation. - Created `test_scenery_surface_preview.gd` to evaluate adaptive preview selection and placement behavior. - Implemented various helper functions to measure drawing performance and validate expected behaviors during tests. - Added unique identifiers for new test files to ensure proper tracking and management.
27 lines
627 B
Plaintext
27 lines
627 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="stickman"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.7", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/initial_position_type=0
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window/size/initial_position=Vector2i(4000, 200)
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window/size/initial_screen=1
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