- Implemented StageSurfaceColorDialog for custom color selection with live preview. - Created StageBackgroundGround class for non-walkable scenery behind the set. - Introduced StageRectSurface for shared rectangular geometry and tint preview. - Added StageSurfacePreview for rendering surface previews. - Developed comprehensive tests for surface color selection, rendering, and serialization.
667 lines
28 KiB
GDScript
667 lines
28 KiB
GDScript
class_name AssetSelector
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extends PopupPanel
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signal item_selected(entry: Dictionary)
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signal cancelled()
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signal browse_requested()
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signal refresh_requested()
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signal make_artwork_requested()
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signal edit_scenery_requested()
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signal surface_color_confirmed(color: Color)
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const COLUMNS := 4
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const ROWS := 3
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const PAGE_SIZE := COLUMNS * ROWS
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const GRID_H_SEPARATION: float = 8.0
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const GRID_V_SEPARATION: float = 8.0
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const POPUP_SIDE_PADDING: float = 40.0
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const POPUP_VERTICAL_PADDING: float = 32.0
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const POPUP_SAFE_SCREEN_MARGIN: float = 24.0
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const CELL_MIN_SIZE := Vector2(190.0, 220.0)
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const THUMB_SIZE := Vector2(156.0, 156.0)
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const ASSET_CARD := preload("res://scripts/shared/ui/asset_card.gd")
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const BACKGROUND_CARD_PREVIEW := preload("res://scripts/stage/scenery/stage_background_card_preview.gd")
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const STARTER_CARD_PREVIEW := preload("res://scripts/stage/scenery/stage_starter_card_preview.gd")
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const SURFACE_RENDERER := preload("res://scripts/stage/scenery/stage_surface_renderer.gd")
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const SURFACE_PREVIEW := preload("res://scripts/stage/scenery/stage_surface_preview.gd")
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const SURFACE_COLOR_CONTROLS := preload("res://scripts/shared/stage_ui/stage_surface_color_controls.gd")
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const SURFACE_COLOR_DIALOG := preload("res://scripts/shared/stage_ui/stage_surface_color_dialog.gd")
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const STAGE_PANEL_CHOICE_GROUP := preload("res://scripts/shared/stage_ui/stage_panel_choice_group.gd")
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var kind: String = ""
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var _entries: Array[Dictionary] = []
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var _page: int = 0
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var _thumbnails: Dictionary = {}
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var _cell_texrects: Dictionary = {}
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var _placeholder_tex: ImageTexture = null
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var _ui_font: Font = null
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var _emoji_font: Font = null
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var _sandbox_theme: Variant = null
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var _gallery_tab: String = "backgrounds"
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var _tag_id: String = "all"
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var _current_sky_id: String = ""
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var _sky_card_group: ButtonGroup
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var _active_columns: int = COLUMNS
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var _page_capacity: int = PAGE_SIZE
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var _effective_cell_size: Vector2 = CELL_MIN_SIZE
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var _surface_color_history: Array[Color] = []
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var _setup_view: VBoxContainer
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var _setup_kind: StringName = &""
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var _setup_finish: StringName = &""
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var _setup_color: Color = Color.WHITE
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var _setup_original_color: Color = Color.WHITE
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var _setup_color_chosen: bool = false
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var _setup_preview: StageSurfacePreview
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var _setup_color_controls: StageSurfaceColorControls
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var _setup_color_dialog: StageSurfaceColorDialog
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@onready var _title_label: Label = %TitleLabel
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@onready var _grid: GridContainer = %GridContainer
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@onready var _content_stack: VBoxContainer = %ContentStack
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@onready var _grid_scroll: ScrollContainer = %GridScroll
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@onready var _empty_label: Label = %EmptyLabel
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@onready var _page_label: Label = %PageLabel
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@onready var _prev_button: Button = %PrevButton
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@onready var _next_button: Button = %NextButton
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@onready var _browse_button: Button = %BrowseButton
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@onready var _refresh_button: Button = %RefreshButton
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@onready var _close_button: Button = %CloseButton
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@onready var _tabs: HBoxContainer = %GalleryTabs
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@onready var _backgrounds_tab: Button = %BackgroundsTab
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@onready var _artwork_tab: Button = %ArtworkTab
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@onready var _tag_filter: OptionButton = %TagFilter
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@onready var _make_artwork_button: Button = %MakeArtworkButton
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@onready var _edit_scenery_button: Button = %EditSceneryButton
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@onready var _title_bar: Control = $MarginContainer/VBoxContainer/TitleBar
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@onready var _footer: Control = $MarginContainer/VBoxContainer/Footer
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func _ready() -> void:
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exclusive = true
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_build_surface_setup_view()
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if _tag_filter.item_count == 0:
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for label: String in ["All artwork", "Nature", "Buildings", "Walls", "Roads", "Objects"]:
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_tag_filter.add_item(label)
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_prev_button.pressed.connect(_on_prev)
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_next_button.pressed.connect(_on_next)
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_browse_button.pressed.connect(func() -> void: browse_requested.emit())
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_refresh_button.pressed.connect(func() -> void: refresh_requested.emit())
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_close_button.pressed.connect(func() -> void: cancelled.emit())
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_backgrounds_tab.pressed.connect(func() -> void: _set_gallery_tab("backgrounds"))
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_artwork_tab.pressed.connect(func() -> void: _set_gallery_tab("artwork"))
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_tag_filter.item_selected.connect(_on_tag_filter_selected)
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_make_artwork_button.pressed.connect(func() -> void: make_artwork_requested.emit())
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_edit_scenery_button.pressed.connect(func() -> void: edit_scenery_requested.emit())
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get_tree().root.size_changed.connect(_on_root_size_changed)
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func _on_root_size_changed() -> void:
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if visible:
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_update_popup_layout()
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_rebuild()
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popup_centered()
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func open(p_kind: String, entries: Array[Dictionary], current_sky_id: String = "") -> void:
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kind = p_kind
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_setup_kind = &""
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_setup_view.visible = false
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_current_sky_id = current_sky_id if kind == "scenery" else ""
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_title_label.text = "Choose Your Stickman" if kind == "stickman" else ("Choose Scenery" if kind == "scenery" else ("Choose a starter scene" if kind == "starters" else "Choose a Prop"))
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_tabs.visible = kind == "scenery"
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_tag_filter.visible = false
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_make_artwork_button.visible = false
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_edit_scenery_button.visible = false
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_browse_button.visible = kind == "stickman" or kind == "prop" or kind == "scenery"
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_refresh_button.visible = kind == "stickman" or kind == "prop" or kind == "scenery"
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_empty_label.text = "No scenery found. Choose Make artwork to draw a new piece." if kind == "scenery" else ("No props found. Browse for a .prop file." if kind == "prop" else ("No starter scenes are available." if kind == "starters" else "No stickmen found."))
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_gallery_tab = "backgrounds"
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_tag_id = "all"
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_backgrounds_tab.set_pressed_no_signal(true)
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_artwork_tab.set_pressed_no_signal(false)
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_tag_filter.select(0)
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set_entries(entries)
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if kind == "scenery":
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_set_gallery_tab("backgrounds")
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popup_centered()
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func set_entries(entries: Array[Dictionary]) -> void:
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_entries = entries
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_thumbnails.clear()
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_cell_texrects.clear()
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_page = 0
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_update_popup_layout()
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_rebuild()
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func set_surface_color_history(colors: Array[Color]) -> void:
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_surface_color_history = colors.duplicate()
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if _setup_color_controls != null and is_instance_valid(_setup_color_controls):
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_setup_color_controls.set_recent_colors(_surface_color_history)
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func set_thumbnail(entry: Dictionary, tex: Texture2D) -> void:
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var key := _entry_key(entry)
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_thumbnails[key] = tex
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if _cell_texrects.has(key):
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(_cell_texrects[key] as TextureRect).texture = tex
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func set_current_sky(sky_id: StringName) -> void:
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var next_id: String = String(sky_id)
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if kind != "scenery" or _current_sky_id == next_id:
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return
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_current_sky_id = next_id
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if _gallery_tab == "backgrounds":
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_rebuild()
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func close() -> void:
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hide()
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func apply_font(ui_font: Font, emoji_font: Font) -> void:
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_ui_font = ui_font
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_emoji_font = emoji_font
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var controls: Array = [
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_title_label, _empty_label, _page_label,
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_prev_button, _next_button, _browse_button, _refresh_button, _close_button,
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]
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for c: Control in controls:
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_apply_font_to(c)
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func apply_theme(theme: Variant) -> void:
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_sandbox_theme = theme
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if theme != null:
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self.theme = theme.control_theme()
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add_theme_stylebox_override("panel", theme.stylebox("popups.asset_selector"))
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var cell_size: Variant = theme.value("popups.asset_selector.cell_size", CELL_MIN_SIZE)
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if cell_size is Array and (cell_size as Array).size() == 2:
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_cell_min_size = Vector2(float(cell_size[0]), float(cell_size[1]))
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var thumbnail_size: Variant = theme.value("popups.asset_selector.thumbnail_size", THUMB_SIZE)
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if thumbnail_size is Array and (thumbnail_size as Array).size() == 2:
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_thumbnail_size = Vector2(float(thumbnail_size[0]), float(thumbnail_size[1]))
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var wall_choices: StagePanelChoiceGroup = get_meta("wall_look_group", null) as StagePanelChoiceGroup
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var ground_choices: StagePanelChoiceGroup = get_meta("ground_look_group", null) as StagePanelChoiceGroup
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if wall_choices != null:
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wall_choices.apply_theme(theme as SandboxTheme)
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if ground_choices != null:
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ground_choices.apply_theme(theme as SandboxTheme)
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if _setup_color_controls != null:
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_setup_color_controls.configure(_setup_color, _surface_color_history, _preset_surface_colors(), theme as SandboxTheme)
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func _build_surface_setup_view() -> void:
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_setup_view = VBoxContainer.new()
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_setup_view.name = "SurfaceSetupView"
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_setup_view.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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_setup_view.add_theme_constant_override("separation", _theme_integer("popups.asset_selector.setup_gap", 10, 0, 32))
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_setup_view.visible = false
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_content_stack.add_child(_setup_view)
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var heading_row := HBoxContainer.new()
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heading_row.add_theme_constant_override("separation", 8)
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_setup_view.add_child(heading_row)
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var back_button := Button.new()
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back_button.text = "‹ Back"
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back_button.custom_minimum_size = Vector2(float(_theme_integer("stage_panels.action.close_width", 92, 72, 180)), float(_theme_integer("stage_panels.action.min_target_size", 48, 44, 96)))
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back_button.focus_mode = Control.FOCUS_ALL
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back_button.pressed.connect(_back_from_surface_setup)
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heading_row.add_child(back_button)
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var heading := Label.new()
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heading.name = "SetupHeading"
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heading.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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heading.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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heading.add_theme_font_size_override("font_size", _theme_integer("stage_panels.type.title_size", 24, 12, 48))
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heading_row.add_child(heading)
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var look_heading := Label.new()
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look_heading.text = "Look"
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look_heading.add_theme_font_size_override("font_size", _theme_integer("stage_panels.type.section_size", 20, 12, 40))
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_setup_view.add_child(look_heading)
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var wall_choices: StagePanelChoiceGroup = STAGE_PANEL_CHOICE_GROUP.new() as StagePanelChoiceGroup
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wall_choices.name = "WallLookChoices"
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wall_choices.add_choice(&"finish_wall_paint", "Paint", _make_look_cue(&"wall", &"finish_wall_paint"))
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wall_choices.add_choice(&"finish_wall_brick", "Brick", _make_look_cue(&"wall", &"finish_wall_brick"))
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wall_choices.add_choice(&"finish_wall_wood", "Wood", _make_look_cue(&"wall", &"finish_wall_wood"))
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wall_choices.choice_selected.connect(_on_setup_look_choice)
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_setup_view.add_child(wall_choices)
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var ground_choices: StagePanelChoiceGroup = STAGE_PANEL_CHOICE_GROUP.new() as StagePanelChoiceGroup
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ground_choices.name = "BackgroundGroundLookChoices"
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ground_choices.add_choice(&"finish_background_grass", "Grass", _make_look_cue(&"background_ground", &"finish_background_grass"))
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ground_choices.add_choice(&"finish_background_concrete", "Concrete", _make_look_cue(&"background_ground", &"finish_background_concrete"))
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ground_choices.add_choice(&"finish_background_carpet", "Carpet", _make_look_cue(&"background_ground", &"finish_background_carpet"))
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ground_choices.choice_selected.connect(_on_setup_look_choice)
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_setup_view.add_child(ground_choices)
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set_meta("wall_look_group", wall_choices)
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set_meta("ground_look_group", ground_choices)
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var preview_frame := PanelContainer.new()
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preview_frame.name = "SurfacePreviewFrame"
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var preview_size: Vector2 = _theme_vector2("popups.asset_selector.surface_preview_size", Vector2(420.0, 132.0))
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preview_frame.custom_minimum_size.y = preview_size.y + 10.0
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preview_frame.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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_setup_preview = SURFACE_PREVIEW.new() as StageSurfacePreview
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_setup_preview.custom_minimum_size = preview_size
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_setup_preview.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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preview_frame.add_child(_setup_preview)
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_setup_view.add_child(preview_frame)
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_setup_color_controls = SURFACE_COLOR_CONTROLS.new() as StageSurfaceColorControls
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_setup_color_controls.name = "SurfaceColorControls"
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_setup_color_controls.color_selected.connect(_on_setup_color_selected)
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_setup_color_controls.custom_color_requested.connect(_open_setup_color_dialog)
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_setup_view.add_child(_setup_color_controls)
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var helper := Label.new()
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helper.name = "SurfaceRoleHelper"
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helper.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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helper.add_theme_color_override("font_color", _theme_color("global.muted_text_color", Color("#AAB2C0")))
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_setup_view.add_child(helper)
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var draw_button := Button.new()
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draw_button.name = "DrawSurfaceButton"
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draw_button.custom_minimum_size.y = float(_theme_integer("stage_panels.choice.minimum_height", 56, 44, 112))
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draw_button.focus_mode = Control.FOCUS_ALL
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draw_button.pressed.connect(_draw_selected_surface)
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_setup_view.add_child(draw_button)
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set_meta("setup_heading", heading)
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set_meta("setup_helper", helper)
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set_meta("setup_draw_button", draw_button)
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_apply_font_to(back_button)
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_apply_font_to(heading)
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_apply_font_to(look_heading)
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_apply_font_to(helper)
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_apply_font_to(draw_button)
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if _sandbox_theme != null:
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draw_button.add_theme_stylebox_override("normal", _sandbox_theme.stylebox("stage_panels.action"))
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draw_button.add_theme_stylebox_override("hover", _sandbox_theme.stylebox("stage_panels.action"))
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draw_button.add_theme_color_override("font_color", _theme_color("stage_panels.type.text_color", Color("#F5F7FA")))
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draw_button.add_theme_font_size_override("font_size", _theme_integer("stage_panels.type.body_size", 20, 14, 40))
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for choice: StagePanelChoiceGroup in [wall_choices, ground_choices]:
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choice.apply_theme(_sandbox_theme as SandboxTheme)
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_apply_font_to(choice)
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func _make_look_cue(kind: StringName, finish: StringName) -> Control:
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var preview: StageSurfacePreview = SURFACE_PREVIEW.new() as StageSurfacePreview
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preview.custom_minimum_size = _theme_vector2("popups.asset_selector.look_cue_size", Vector2(80.0, 42.0))
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preview.configure(kind, finish, SURFACE_RENDERER.default_tint(finish))
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return preview
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func _open_surface_setup(kind: StringName) -> void:
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_setup_kind = kind
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_setup_color_chosen = false
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_setup_finish = &"finish_wall_paint" if kind == &"wall" else &"finish_background_grass"
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_setup_color = SURFACE_RENDERER.default_tint(_setup_finish)
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_setup_original_color = _setup_color
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var wall_choices: StagePanelChoiceGroup = get_meta("wall_look_group") as StagePanelChoiceGroup
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var ground_choices: StagePanelChoiceGroup = get_meta("ground_look_group") as StagePanelChoiceGroup
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wall_choices.visible = kind == &"wall"
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ground_choices.visible = kind == &"background_ground"
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wall_choices.select_no_signal(_setup_finish)
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ground_choices.select_no_signal(_setup_finish)
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(get_meta("setup_heading") as Label).text = "Wall panel" if kind == &"wall" else "Background ground"
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(get_meta("setup_helper") as Label).text = "Looks like a wall · Stickmen can pass through." if kind == &"wall" else "Decorative only · Stickmen don’t walk here."
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(get_meta("setup_draw_button") as Button).text = "Draw wall panel" if kind == &"wall" else "Draw background ground"
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_setup_color_controls.visible = _supports_setup_color()
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_setup_color_controls.configure(_setup_color, _surface_color_history, _preset_surface_colors(), _sandbox_theme as SandboxTheme)
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_update_setup_preview()
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_page = 0
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_update_popup_layout()
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_rebuild()
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back_button_focus()
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func back_button_focus() -> void:
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var back_button: Button = _setup_view.get_child(0).get_child(0) as Button
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if back_button != null:
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back_button.grab_focus()
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func _back_from_surface_setup() -> void:
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_setup_kind = &""
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_setup_view.visible = false
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_update_popup_layout()
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_rebuild()
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_close_button.grab_focus()
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func _on_setup_look_choice(id: StringName) -> void:
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var supported: bool = SURFACE_RENDERER.is_wall_finish(id) if _setup_kind == &"wall" else SURFACE_RENDERER.is_background_finish(id)
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if not supported:
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return
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_setup_finish = id
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if not _setup_color_chosen:
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_setup_color = SURFACE_RENDERER.default_tint(_setup_finish)
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_setup_color_controls.visible = _supports_setup_color()
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_setup_color_controls.set_selected_no_signal(_setup_color)
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_update_setup_preview()
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_update_popup_layout()
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func _supports_setup_color() -> bool:
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return _setup_kind == &"wall" or _setup_finish == &"finish_background_carpet"
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func _on_setup_color_selected(color: Color) -> void:
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_setup_color = Color(color.r, color.g, color.b, 1.0)
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_setup_color_chosen = true
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_update_setup_preview()
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surface_color_confirmed.emit(_setup_color)
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func _update_setup_preview() -> void:
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if _setup_preview == null:
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return
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_setup_preview.configure(_setup_kind, _setup_finish, _setup_color)
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_setup_color_controls.set_selected_no_signal(_setup_color)
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func _preset_surface_colors() -> Array[Color]:
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if _sandbox_theme == null:
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return [Color.WHITE, Color.BLACK, Color("#4C9AFF"), Color("#29A36A"), Color("#FFD84D"), Color("#D94F70")]
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return (_sandbox_theme as SandboxTheme).swatches()
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func _open_setup_color_dialog() -> void:
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if _setup_color_dialog == null or not is_instance_valid(_setup_color_dialog):
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_setup_color_dialog = SURFACE_COLOR_DIALOG.new() as StageSurfaceColorDialog
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add_child(_setup_color_dialog)
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_setup_color_dialog.preview_color_changed.connect(_on_setup_color_preview)
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_setup_color_dialog.color_confirmed.connect(_on_setup_color_confirmed)
|
||
_setup_color_dialog.cancelled.connect(_on_setup_color_cancelled)
|
||
_setup_original_color = _setup_color
|
||
_setup_color_dialog.configure(_setup_kind, _setup_finish, _setup_original_color, _sandbox_theme as SandboxTheme)
|
||
_setup_color_dialog.open_dialog()
|
||
|
||
|
||
func _on_setup_color_preview(color: Color) -> void:
|
||
_setup_color = Color(color.r, color.g, color.b, 1.0)
|
||
_update_setup_preview()
|
||
|
||
|
||
func _on_setup_color_confirmed(color: Color) -> void:
|
||
_setup_color = Color(color.r, color.g, color.b, 1.0)
|
||
_setup_color_chosen = true
|
||
_update_setup_preview()
|
||
surface_color_confirmed.emit(_setup_color)
|
||
_setup_color_controls.focus_custom_button()
|
||
|
||
|
||
func _on_setup_color_cancelled() -> void:
|
||
_setup_color = _setup_original_color
|
||
_setup_color_controls.set_selected_no_signal(_setup_color)
|
||
_update_setup_preview()
|
||
_setup_color_controls.focus_custom_button()
|
||
|
||
|
||
func _draw_selected_surface() -> void:
|
||
if _setup_kind.is_empty():
|
||
return
|
||
var background_kind: String = "wall" if _setup_kind == &"wall" else "background_ground"
|
||
item_selected.emit({"background_kind": background_kind, "finish_id": String(_setup_finish), "color": _setup_color})
|
||
|
||
var _cell_min_size: Vector2 = CELL_MIN_SIZE
|
||
var _thumbnail_size: Vector2 = THUMB_SIZE
|
||
|
||
|
||
func _unhandled_input(event: InputEvent) -> void:
|
||
if visible and event is InputEventKey:
|
||
var key := event as InputEventKey
|
||
if key.pressed and not key.echo and key.keycode == KEY_ESCAPE:
|
||
get_viewport().set_input_as_handled()
|
||
cancelled.emit()
|
||
|
||
|
||
static func page_bounds(total: int, page: int, page_size: int = PAGE_SIZE) -> Dictionary:
|
||
var page_count := maxi(1, int(ceil(float(total) / float(page_size))))
|
||
var start := page * page_size
|
||
if start >= total:
|
||
start = 0
|
||
var end := mini(start + page_size, total)
|
||
return { "start": start, "end": end, "total": total, "page_count": page_count }
|
||
|
||
|
||
func _entry_key(entry: Dictionary) -> String:
|
||
if kind == "stickman":
|
||
return String(entry.get("path", ""))
|
||
return String(entry.get("id", ""))
|
||
|
||
|
||
func _on_tag_filter_selected(index: int) -> void:
|
||
var ids: Array[String] = ["all", "nature", "buildings", "walls", "roads", "objects"]
|
||
_tag_id = ids[clampi(index, 0, ids.size() - 1)]
|
||
_page = 0
|
||
_update_popup_layout()
|
||
_rebuild()
|
||
|
||
|
||
func _set_gallery_tab(tab: String) -> void:
|
||
_setup_kind = &""
|
||
_setup_view.visible = false
|
||
_gallery_tab = tab
|
||
_backgrounds_tab.set_pressed_no_signal(tab == "backgrounds")
|
||
_artwork_tab.set_pressed_no_signal(tab == "artwork")
|
||
_tag_filter.visible = kind == "scenery" and tab == "artwork"
|
||
_make_artwork_button.visible = kind == "scenery" and tab == "artwork"
|
||
_edit_scenery_button.visible = kind == "scenery"
|
||
_browse_button.visible = kind == "stickman" or kind == "prop" or (kind == "scenery" and tab == "artwork")
|
||
_refresh_button.visible = kind == "stickman" or kind == "prop" or (kind == "scenery" and tab == "artwork")
|
||
_empty_label.text = "No artwork in this group yet." if tab == "artwork" else "Choose a Sky look or wall finish."
|
||
_page = 0
|
||
_update_popup_layout()
|
||
_rebuild()
|
||
|
||
|
||
func _filtered_entries() -> Array[Dictionary]:
|
||
if kind != "scenery":
|
||
return _entries
|
||
var filtered: Array[Dictionary] = []
|
||
for entry: Dictionary in _entries:
|
||
if String(entry.get("gallery_tab", "artwork")) != _gallery_tab:
|
||
continue
|
||
if _gallery_tab == "artwork" and _tag_id != "all":
|
||
var tags: Array = entry.get("tags", []) as Array
|
||
if not tags.has(_tag_id):
|
||
continue
|
||
filtered.append(entry)
|
||
return filtered
|
||
|
||
|
||
func _on_prev() -> void:
|
||
if _page > 0:
|
||
_page -= 1
|
||
_update_popup_layout()
|
||
_rebuild()
|
||
|
||
|
||
func _on_next() -> void:
|
||
if (_page + 1) * _page_capacity < _filtered_entries().size():
|
||
_page += 1
|
||
_update_popup_layout()
|
||
_rebuild()
|
||
|
||
|
||
func _page_count() -> int:
|
||
var entries: Array[Dictionary] = _filtered_entries()
|
||
if entries.is_empty():
|
||
return 1
|
||
return int(ceil(float(entries.size()) / float(_page_capacity)))
|
||
|
||
|
||
func _usable_screen_size() -> Vector2:
|
||
var root_window: Window = get_tree().root
|
||
var available: Vector2 = Vector2(root_window.size)
|
||
var screen_index: int = DisplayServer.window_get_current_screen()
|
||
var usable_rect: Rect2i = DisplayServer.screen_get_usable_rect(screen_index)
|
||
if usable_rect.size.x > 0 and usable_rect.size.y > 0:
|
||
available.x = minf(available.x, float(usable_rect.size.x))
|
||
available.y = minf(available.y, float(usable_rect.size.y))
|
||
return available
|
||
|
||
|
||
func _update_popup_layout() -> void:
|
||
var available: Vector2 = _usable_screen_size()
|
||
var max_width: float = maxf(1.0, minf(available.x * 0.94, available.x - POPUP_SAFE_SCREEN_MARGIN))
|
||
var max_height: float = maxf(1.0, minf(available.y * 0.90, available.y - POPUP_SAFE_SCREEN_MARGIN))
|
||
var preferred_width: float = CELL_MIN_SIZE.x * COLUMNS + GRID_H_SEPARATION * (COLUMNS - 1) + POPUP_SIDE_PADDING
|
||
var popup_width: float = minf(preferred_width, max_width)
|
||
var grid_width: float = maxf(1.0, popup_width - POPUP_SIDE_PADDING)
|
||
_active_columns = clampi(floori((grid_width + GRID_H_SEPARATION) / (CELL_MIN_SIZE.x + GRID_H_SEPARATION)), 1, COLUMNS)
|
||
_page_capacity = _active_columns * ROWS
|
||
_grid.columns = _active_columns
|
||
var card_width: float = minf(CELL_MIN_SIZE.x, (grid_width - GRID_H_SEPARATION * (_active_columns - 1)) / float(_active_columns))
|
||
var card_height_limit: float = 248.0 if kind == "starters" else CELL_MIN_SIZE.y
|
||
var card_height: float = minf(card_height_limit, card_width + (58.0 if kind == "starters" else 30.0))
|
||
_effective_cell_size = Vector2(maxf(96.0, card_width), maxf(180.0, card_height))
|
||
var filtered_count: int = _filtered_entries().size()
|
||
var page_count: int = maxi(1, int(ceil(float(filtered_count) / float(_page_capacity))))
|
||
_page = clampi(_page, 0, page_count - 1)
|
||
var page_start: int = _page * _page_capacity
|
||
var page_items: int = clampi(filtered_count - page_start, 0, _page_capacity)
|
||
var grid_rows: int = int(ceil(float(page_items) / float(_active_columns))) if page_items > 0 else 0
|
||
var body_height: float
|
||
if not _setup_kind.is_empty():
|
||
body_height = maxf(180.0, _setup_view.get_combined_minimum_size().y)
|
||
else:
|
||
body_height = maxf(120.0, float(grid_rows) * _effective_cell_size.y + float(maxi(0, grid_rows - 1)) * GRID_V_SEPARATION)
|
||
if page_items == 0:
|
||
body_height = maxf(body_height, _empty_label.get_combined_minimum_size().y)
|
||
var fixed_height: float = _title_bar.get_combined_minimum_size().y + _footer.get_combined_minimum_size().y + POPUP_VERTICAL_PADDING
|
||
var visible_sections: int = 3
|
||
if _tabs.visible:
|
||
fixed_height += _tabs.get_combined_minimum_size().y
|
||
visible_sections += 1
|
||
fixed_height += float(visible_sections - 1) * 8.0
|
||
var popup_height: float = minf(fixed_height + body_height, max_height)
|
||
size = Vector2i(maxi(1, roundi(popup_width)), maxi(1, roundi(popup_height)))
|
||
|
||
|
||
func _rebuild() -> void:
|
||
_sky_card_group = ButtonGroup.new()
|
||
for c: Node in _grid.get_children():
|
||
c.queue_free()
|
||
_cell_texrects.clear()
|
||
var filtered: Array[Dictionary] = _filtered_entries()
|
||
var in_setup: bool = not _setup_kind.is_empty()
|
||
_setup_view.visible = in_setup
|
||
_empty_label.visible = filtered.is_empty() and not in_setup
|
||
_grid.visible = not filtered.is_empty() and not in_setup
|
||
_grid_scroll.visible = not filtered.is_empty() or in_setup
|
||
var total := _page_count()
|
||
var single := total <= 1
|
||
_prev_button.visible = not single
|
||
_next_button.visible = not single
|
||
_page_label.visible = not single
|
||
_prev_button.disabled = _page <= 0
|
||
_next_button.disabled = (_page + 1) * _page_capacity >= filtered.size()
|
||
_page_label.text = "Page %d/%d" % [_page + 1, total]
|
||
if in_setup:
|
||
_prev_button.visible = false
|
||
_next_button.visible = false
|
||
_page_label.visible = false
|
||
_browse_button.visible = false
|
||
_refresh_button.visible = false
|
||
_make_artwork_button.visible = false
|
||
return
|
||
if filtered.is_empty():
|
||
return
|
||
var bounds := page_bounds(filtered.size(), _page, _page_capacity)
|
||
for i: int in range(int(bounds["start"]), int(bounds["end"])):
|
||
_grid.add_child(_build_cell(filtered[i]))
|
||
|
||
|
||
func _build_cell(entry: Dictionary) -> Control:
|
||
var key := _entry_key(entry)
|
||
var cell: Variant = ASSET_CARD.new()
|
||
# Selector cells inherit the popup theme. Avoid a per-card state override so
|
||
# opening a selector never implies that one asset is pre-selected.
|
||
var categories: Array = entry.get("tags", []) as Array
|
||
var category: String = ", ".join(PackedStringArray(categories)) if not categories.is_empty() else String(entry.get("category", entry.get("material_label", "")))
|
||
var card_size: Vector2 = _effective_cell_size
|
||
var is_background_ground_setup: bool = String(entry.get("background_kind", "")) == "background_ground_setup"
|
||
var thumb_height_budget: float = card_size.y - (74.0 if is_background_ground_setup else 64.0)
|
||
var thumb_edge: float = minf(_thumbnail_size.x, minf(card_size.x - 20.0, thumb_height_budget))
|
||
var thumb_size := Vector2.ONE * maxf(72.0, thumb_edge)
|
||
if kind == "starters":
|
||
thumb_size = Vector2.ONE * minf(128.0, maxf(72.0, thumb_edge))
|
||
var card_payload: Dictionary = {"placement_id": _entry_key(entry), "label": String(entry.get("name", entry.get("id", ""))), "icon": String(entry.get("icon", "")), "category": category, "description": String(entry.get("description", "")), "thumbnail_size": thumb_size}
|
||
if is_background_ground_setup:
|
||
card_payload["description_min_height"] = 42.0
|
||
if entry.has("background_kind"):
|
||
card_payload["background_kind"] = entry["background_kind"]
|
||
card_payload["finish_id"] = entry.get("finish_id", "")
|
||
card_payload["id"] = entry.get("id", "")
|
||
var is_sky_choice: bool = String(entry.get("background_kind", "")) == "sky"
|
||
var is_current_sky: bool = is_sky_choice and String(entry.get("id", "")) == _current_sky_id
|
||
if is_current_sky:
|
||
card_payload["status"] = "Current Sky"
|
||
card_payload["status_color"] = _theme_color("mode_colors.edit", Color("#22C6FF"))
|
||
cell.configure(card_payload, _thumbnails.get(key, null), null)
|
||
cell.custom_minimum_size = card_size
|
||
cell.focus_mode = Control.FOCUS_ALL
|
||
cell.activated.connect(func(_payload: Dictionary) -> void: _on_cell_pressed(entry))
|
||
if is_sky_choice:
|
||
cell.button_group = _sky_card_group
|
||
cell.set_selected(is_current_sky, _theme_color("stage_panels.choice.selected_surface", Color("#12394A")), _theme_color("mode_colors.edit", Color("#22C6FF")))
|
||
var tex: Texture2D = _thumbnails.get(key, null)
|
||
if kind == "starters":
|
||
var preview: Control = STARTER_CARD_PREVIEW.new() as Control
|
||
preview.call("configure", entry)
|
||
cell.set_preview_control(preview)
|
||
elif entry.has("background_kind"):
|
||
var preview: StageBackgroundCardPreview = BACKGROUND_CARD_PREVIEW.new() as StageBackgroundCardPreview
|
||
preview.configure(entry)
|
||
cell.set_preview_control(preview)
|
||
else:
|
||
cell.set_thumbnail(tex if tex != null else _get_placeholder())
|
||
_cell_texrects[key] = cell.thumbnail_rect()
|
||
|
||
return cell
|
||
|
||
|
||
func _theme_color(path: String, fallback: Color) -> Color:
|
||
if _sandbox_theme != null:
|
||
return _sandbox_theme.color(path, fallback)
|
||
return fallback
|
||
|
||
|
||
func _theme_integer(path: String, fallback: int, minimum: int, maximum: int) -> int:
|
||
return fallback if _sandbox_theme == null else _sandbox_theme.integer(path, fallback, minimum, maximum)
|
||
|
||
|
||
func _theme_vector2(path: String, fallback: Vector2) -> Vector2:
|
||
if _sandbox_theme == null:
|
||
return fallback
|
||
var raw: Variant = _sandbox_theme.value(path, [fallback.x, fallback.y])
|
||
if not raw is Array or (raw as Array).size() != 2:
|
||
return fallback
|
||
return Vector2(float((raw as Array)[0]), float((raw as Array)[1]))
|
||
|
||
|
||
func _on_cell_pressed(entry: Dictionary) -> void:
|
||
var background_kind: String = String(entry.get("background_kind", ""))
|
||
if background_kind == "wall_setup":
|
||
_open_surface_setup(&"wall")
|
||
return
|
||
if background_kind == "background_ground_setup":
|
||
_open_surface_setup(&"background_ground")
|
||
return
|
||
item_selected.emit(entry)
|
||
|
||
|
||
func _apply_font_to(c: Control) -> void:
|
||
if c == null:
|
||
return
|
||
if _ui_font != null:
|
||
c.add_theme_font_override("font", _ui_font)
|
||
elif _emoji_font != null:
|
||
c.add_theme_font_override("font", _emoji_font)
|
||
|
||
|
||
func _get_placeholder() -> ImageTexture:
|
||
if _placeholder_tex == null:
|
||
var img := Image.create(int(_thumbnail_size.x), int(_thumbnail_size.y), false, Image.FORMAT_RGBA8)
|
||
img.fill(Color(0.16, 0.16, 0.16, 1.0))
|
||
_placeholder_tex = ImageTexture.create_from_image(img)
|
||
return _placeholder_tex
|