- Added a new specification for collision bodies, detailing the implementation requirements and corrections needed in the StickmanRig, PropBlock, and SandboxStage scripts. - Created a comprehensive test suite for collision bodies, including tests for proxy geometry, physics alignment, reaction handling, ghost collision, and stage contact routing. - Ensured that the collision system correctly handles ragdoll transitions and maintains the integrity of existing event rules. - Introduced new methods in StickmanRig for managing collision bodies and applying reactions based on impact direction and speed. - Updated PropBlock to emit signals for collisions and separations, preserving the order of events for stickman and prop interactions.
9 lines
110 B
Plaintext
9 lines
110 B
Plaintext
# Godot 4+ specific ignores
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.godot/
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.images/
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/android/
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addons/
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*.tmp
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.opencode/skills/playwright-cli
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*.import
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