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stickman/.ignore
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ryan f208127917 feat: Implement Phase 4 Trigger Events System
- Added a new event-driven system for reactive storytelling, allowing rules like "When X happens, do Y."
- Introduced TriggerArea class for placeable sensors in the stage.
- Enhanced StickmanRig to emit signals for actions and arrivals.
- Updated StageDirectorVisuals to render rules visually with labels and badges.
- Modified StageSpawner to support spawning TriggerAreas.
- Improved text baseline calculations in speech bubbles and rule labels.
- Added tests for text baseline fixes to ensure proper rendering.
- Documented the implementation plan for Phase 4 in PHASE_4_TRIGGER_EVENTS.md.
- Created a polish plan for Phase 4 in PHASE_4b_POLISH.md.
2026-09-01 08:58:07 -04:00

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PROJECT.md
RIGGING.md
master_rig2.tscn