- Added KINEMATIC_BLENDING_AND_RECOVERY.md to outline features for smooth transitions between kinematic and ragdoll states, including visual and physical blending, and ragdoll recovery. - Introduced KINEMATIC_TO_RAGDOLL.md detailing the objectives, scope, and core architecture for transitioning the stickman from kinematic to ragdoll mode. - Created KINEMATIC_TO_RAGDOLL_SPEC.md as an implementation specification, verifying codebase facts and correcting the initial plan based on Godot 4.4 source. - Enhanced StickmanRig with state management for animated and ragdoll modes, including momentum preservation and ragdoll construction. - Updated physics_test_harness to support toggling between kinematic and ragdoll states with user input.
13 lines
463 B
Plaintext
13 lines
463 B
Plaintext
[gd_scene format=3 uid="uid://dib8otk34bnb7"]
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[ext_resource type="Script" uid="uid://cvejolojthtcs" path="res://scripts/physics_test_harness.gd" id="1_harness"]
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[node name="PhysicsTestHarness" type="Node2D" unique_id=1744152756]
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script = ExtResource("1_harness")
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[node name="Camera2D" type="Camera2D" parent="." unique_id=1663373236]
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position = Vector2(0, -400)
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zoom = Vector2(0.5, 0.5)
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[node name="Environment" type="Node2D" parent="." unique_id=1200920843]
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