- Added a new event-driven system for reactive storytelling, allowing rules like "When X happens, do Y." - Introduced TriggerArea class for placeable sensors in the stage. - Enhanced StickmanRig to emit signals for actions and arrivals. - Updated StageDirectorVisuals to render rules visually with labels and badges. - Modified StageSpawner to support spawning TriggerAreas. - Improved text baseline calculations in speech bubbles and rule labels. - Added tests for text baseline fixes to ensure proper rendering. - Documented the implementation plan for Phase 4 in PHASE_4_TRIGGER_EVENTS.md. - Created a polish plan for Phase 4 in PHASE_4b_POLISH.md.
8 lines
244 B
Markdown
8 lines
244 B
Markdown
# Phase 4: Triggers & Event System — Implementation Plan
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## 1. Overview
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We have a good start with feature implementation, we want to polish some of the features and fix bugs before the next phase. We don't want too much tech debt
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## 2. UI
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