Commit Graph
5 Commits
Author SHA1 Message Date
ryan c1758efd3b Add tests for scenery surface caching and preview behavior
- Introduced `test_scenery_brick_preview.gd` to validate focused placement and CPU draw-cost for large brick walls.
- Added `test_scenery_surface_cache.gd` to assess texture budget, visual equivalence, and cache invalidation.
- Created `test_scenery_surface_preview.gd` to evaluate adaptive preview selection and placement behavior.
- Implemented various helper functions to measure drawing performance and validate expected behaviors during tests.
- Added unique identifiers for new test files to ensure proper tracking and management.
2026-10-21 11:06:57 -04:00
ryan d950fd9d9a Phase 14 - Organized directories. 2026-10-03 19:13:39 -04:00
ryan 80595a0273 Add unique identifier for test_phase3c_walk_recovery.gd 2026-09-06 13:09:37 -04:00
ryan 28e8798021 Implement Phase 6 features for Stickman Editor
- Updated BUGS.md with new issues related to selection bounding box, touchpad panning speed, and zooming behavior.
- Enhanced PROJECT.md with detailed specifications for touchpad controls, recent colors in the color picker, and a status bar for project information.
- Modified project.godot to update compatibility version to 4.7.
- Added a status bar in stickman_editor.tscn to display cursor coordinates and snap status.
- Updated body_part_panel.gd to handle recent colors and cursor detection over drawing areas.
- Enhanced stickman_editor.gd to manage cursor coordinates display and recent colors tracking.
- Improved whole_stickman_preview.gd to render selection gizmos on top of other parts.
- Created master_rig.tscn for the stickman rig structure with bones and IK targets.
- Developed master_rig_builder.gd to automate the rig building process with remote transforms and IK modifications.
2026-08-14 21:49:06 -04:00
ryan b97bc145e4 first commit 2026-08-08 00:00:50 -04:00