Files
stickman/.opencode/skills/spec-pipeline/SKILL.md
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ryan e3df1cc5c0 feat: Implement kinematic-to-ragdoll transition system
- Added KINEMATIC_BLENDING_AND_RECOVERY.md to outline features for smooth transitions between kinematic and ragdoll states, including visual and physical blending, and ragdoll recovery.
- Introduced KINEMATIC_TO_RAGDOLL.md detailing the objectives, scope, and core architecture for transitioning the stickman from kinematic to ragdoll mode.
- Created KINEMATIC_TO_RAGDOLL_SPEC.md as an implementation specification, verifying codebase facts and correcting the initial plan based on Godot 4.4 source.
- Enhanced StickmanRig with state management for animated and ragdoll modes, including momentum preservation and ragdoll construction.
- Updated physics_test_harness to support toggling between kinematic and ragdoll states with user input.
2026-08-27 00:05:17 -04:00

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Markdown

---
name: spec-pipeline
description: "Executes the full dev-to-docs pipeline: Developer -> Tester -> Writer."
---
## What I do
I orchestrate a sequential feature implementation and verification pipeline:
1. **Architect**: Explores codebase, asks clarifying questions, and drafts the spec. \*_Waits for user approval before handoff._
2. **Developer**: Implements the feature based on the spec.
3. **Tester**: Runs full unit test suites; repairs failures if found.
4. **Writer**: After updating README and API docs, review `docs/tech_debt_and_optimizations.md` for formatting consistency and ensure no duplicate entries exist.
## Execution Rules
- **Architect Gate**: Stop after Phase 3 and wait for user approval on the spec before calling `@developer`.
- Stop and ask the user for clarification if any step fails or is ambiguous.
- Use `@` mentions to trigger subagents sequentially.
- Pass context from each completed stage to the next stage
## When to use me
Invoke me when you are ready to begin a new feature/fix or when the Architect has finished a specification.