Block a user
The ? help FAB should disappear when in the Grant Reward dialog since there is not help pop up for this. It should reappear after the dialog closes (see issue 78 for 'Grant Reward' specifics)
Confirming a reward should have a title called 'Grant Reward' - It should kind of resemble the Confirm Task dialog.
The ? help FAB should disappear when in the Confirm Task dialog since there is not help pop up for this. It should reappear after the dialog closes
Assignment screens for Chores, Rewards, Routines, Penalties, and Kindness Acts should also display the '+' FAB so the user can click it and go to the creator for the specific task. This is similar to the behavior in tasks selector
The ? help FAB should disappear when in the Confirm Routine dialog since there is not help pop up for this. It should reappear after the dialog closes
The ? help FAB should disappear when in the Confirm Act dialog since there is not help pop up for this. It should reappear after the dialog closes (see issue 80 for 'Confirm Act' specifics)
Kindness Act approval dialog should have a title 'Confirm Act" instead of "Confirm Task"
The ? help FAB should disappear when in the Grant Reward dialog since there is not help pop up for this. It should reappear after the dialog closes (see issue 78 for 'Grant Reward' specifics)
Confirming a reward should have a title called 'Grant Reward' - It should kind of resemble the Confirm Task dialog.
The ? help FAB should disappear when in the Confirm Task dialog since there is not help pop up for this. It should reappear after the dialog closes
Shedule Chore tutorial screen does not describe the enable/disable toggle when on the specific days view, but it does on every x day view. It should describe it on both.
Add new floating button question mark that will explain the current screen
Clicking + to add a child when the tutorial screen is showing causes the add child dialog to appear, but the tutorial for the previous screen is still displayed
When creating a child and the tutorial dialog is displayed, the user is still able to focus on text inputs and modify them.
Clicking "Points" on a child's card when the tutorial system is highlighting "Points" causes the user to drill down into that child - it causes a break in the flow of the tutorial
Clicking "Points" on a child's card when the tutorial system is highlighting "Points" causes the user to drill down into that child - it causes a break in the flow of the tutorial
When creating a child and the tutorial dialog is displayed, the user is still able to focus on text inputs and modify them.
Clicking + to add a child when the tutorial screen is showing causes the add child dialog to appear, but the tutorial for the previous screen is still displayed