Commit Graph
18 Commits
Author SHA1 Message Date
ryan 35eb0e2503 feat: add Phase 20a stage identities and overlap selection 2026-10-26 15:10:28 -04:00
ryan ce46b5d97e feat: harmonize Prop and Stickman editor UI 2026-10-24 01:02:11 -04:00
ryan ddb298f631 Add visual harmonization tests for editor UI components and ground finish chooser
- Implemented `test_editor_visual_harmonization.gd` to validate the Stickman editor and prop editor UI layouts, ensuring proper functionality and visual consistency.
- Created `test_editor_visual_theme.gd` to verify the loading and application of visual themes in the editor, including semantic overrides and default values.
- Introduced `test_phase19_ground_finish_chooser.gd` to test the ground finish chooser's functionality, including layout responsiveness, selection behavior, and interaction with the stage.
- Added new scripts for ground finish preview and chooser UI components to enhance the editor's visual representation of ground finishes.
2026-10-23 15:20:12 -04:00
ryan c6f3930dcb Implement Phase 19 updates and user/editor verification
- Updated architectural specifications for Phase 19 scenery, backgrounds, and surface finishes to reflect implementation status and user verification results.
- Revised UI/UX specifications for background ground and wall color, plain background, and starter scene composition to indicate successful implementation and verification.
- Enhanced scenery controller and sandbox stage scripts to improve eraser functionality and user interactions.
- Adjusted test cases to align with the latest changes in scenery and background implementations, ensuring all checks pass successfully.
- Added new buttons for wall area erasure in the scenery capture bar and updated layout handling for better user experience.
2026-10-22 17:02:39 -04:00
ryan 59f1817063 Add StageBackgroundView and related tests for plain background functionality
- Implemented StageBackgroundView class for managing sky and plain backgrounds in the stage.
- Added functionality to set background type and color, bind camera, and apply themes.
- Created test_phase19_plain_background.gd to validate plain background behavior and migration.
- Developed test_phase19_starter_chooser_layout.gd to ensure proper layout and functionality of the starter chooser.
- Included visual capture tests for UI elements and interactions.
2026-10-22 16:18:25 -04:00
ryan 0b1dda2e2f Add Phase 19 Starter Scene Composition UI/UX Specification and Tests
- Introduced a new UI/UX specification document for the Phase 19 Starter Scene Composition, detailing user paths, composition rules for Town Street and Living Room, camera framing, and observable acceptance outcomes.
- Implemented a visual capture test for different sky states in the sandbox stage, ensuring proper rendering and visual consistency.
- Created a comprehensive test suite for the Phase 19 starter scene composition, validating scene loading, geometry, navigation, and interaction behaviors for both Town Street and Living Room.
- Added checks for visual alignment, object placements, and scene transitions to ensure adherence to the new UI/UX specifications.
2026-10-21 17:46:58 -04:00
ryan 80ba83b703 feat: Enhance surface setup chooser with compact mode and cancel functionality 2026-10-19 09:46:51 -04:00
ryan 26dd9c64e1 Add Stage Surface Color Dialog and Background Ground Functionality
- Implemented StageSurfaceColorDialog for custom color selection with live preview.
- Created StageBackgroundGround class for non-walkable scenery behind the set.
- Introduced StageRectSurface for shared rectangular geometry and tint preview.
- Added StageSurfacePreview for rendering surface previews.
- Developed comprehensive tests for surface color selection, rendering, and serialization.
2026-10-17 21:00:03 -04:00
ryan a0510e6405 Add new test file for phase 19 scenery with unique identifier 2026-10-17 12:53:38 -04:00
ryan 36032ebb1e Add asset creation skill and artist agent for Stickman Studio
- Introduced a new artist agent to create and review vector, raster, clothing, prop, and animation assets based on user prompts or reference images.
- Created an asset-creation skill to manage the delegation, review, approval, and handoff processes for graphical assets and animations.
- Added project format routing documentation to guide asset creation and ensure consistency in Stickman Studio.
- Established a review workflow for asset promotion, ensuring thorough validation and user approval before finalizing assets.
- Documented the specifications for scenery, backgrounds, and vector surface finishes to enhance the child experience in the Sandbox Stage.
2026-10-15 14:35:44 -04:00
ryan f852a4d6de refactor: Update status and verification notes for Phase 17 features in documentation 2026-10-14 18:15:29 -04:00
ryan b7235c503d Refactor code structure for improved readability and maintainability 2026-10-14 15:12:07 -04:00
ryan 5c3b056a13 Add new scene files and implement stage impact resolver
- Created three new scene files: `wobble.scene`, `wobble2.scene`, and `wobble3.scene` with various terrain and prop configurations.
- Introduced `stage_impact_resolver.gd` script to manage impact detection and response between props and stickmen.
- Added unit tests for actor blocking overlap to ensure proper interaction with stationary props.
2026-10-14 13:08:34 -04:00
ryan d8b1b1164b Add Use Spot Overlay and Target Capture Bar functionality
- Introduced `StageUseTargetCaptureBar` class for managing user interactions with props and their use spots.
- Implemented UI elements including buttons for changing props and canceling actions.
- Added `PropUseSpotData` class for validation and serialization of prop use spots.
- Created tests for validating use spot data migration, serialization, and rule matching.
- Ensured proper handling of edge cases in use spot data, including unique IDs and finite positions.
2026-10-13 11:23:44 -04:00
ryan 1d4a71525a Implement Phase 17a Prop Roles UI/UX Specification and associated functionality
- Added UI/UX specification for prop roles and set down mechanics in phase 17a.
- Created `PropStageRoles` script to manage normalized behavior for props, including depth, motion, and collision settings.
- Introduced `StagePhysicsPolicy` for shared physics configurations related to props and actors.
- Developed comprehensive tests for prop roles, including default settings, legacy migration, serialization, and runtime behavior.
- Ensured proper handling of set down actions, including clearance and orientation preservation.
2026-10-09 23:11:34 -04:00
ryan 3f66cc3195 feat: Implement Phase 16 - Move To: Walk and Run
- Introduced a new action type `move_to` allowing children to direct a stickman to a destination using either Walk or Run styles.
- Updated the ActionEditor UI to include Walk/Run buttons for selecting movement styles.
- Ensured compatibility with existing `walk_to` actions by converting them to the new `move_to` format during loading.
- Defined clear success criteria for the implementation, including distinct movement animations and behavior for both Walk and Run.
- Established a comprehensive verification contract to ensure functionality across various terrains and scenarios.
2026-10-05 15:04:09 -04:00
ryan 36596b2c28 docs: Update README and plans documentation for clarity and organization 2026-10-03 20:18:52 -04:00
ryan d950fd9d9a Phase 14 - Organized directories. 2026-10-03 19:13:39 -04:00